AI Insights · Timothy · April 2022
Top 5 Character Collection Games on iOS in the US: Q1 2022 Performance
In Q1 2022, top character collection games like Genshin Impact: Natlan Launch and Clash of Clans showcased varied trends in revenue, downloads, and active users, reflecting their dynamic market presence.
During the first quarter of 2022, the top character collection games on the iOS platform in the United States displayed diverse performance trends in terms of weekly revenue, downloads, and active users. The data, sourced from Sensor Tower, provides an insightful look into the market dynamics of these popular games.
Genshin Impact: Natlan Launch saw a peak in weekly revenue at approximately $5.3M in the first week of January, followed by fluctuations throughout the quarter, ending March with around $4.8M. Weekly downloads for the game showed a downward trend from 94.6K in early January to about 51.7K in the last week of March. Active users started strong at 1.06M in early January, later dipping to around 813K by the end of February before rebounding to 928K by the end of March.
Clash of Clans experienced a notable peak in weekly revenue of about $4.4M at the start of the year, settling around $3.4M by the end of the quarter. Weekly downloads remained relatively stable, fluctuating between 84.7K and 95.7K. The game maintained a robust active user base, starting at 4.62M and increasing to over 5M by the end of March.
Clash Royale had a steady revenue stream with a high of $3.8M in late December and fluctuating around $2M to $2.9M throughout Q1. Downloads were consistent, ranging from 141K to 191K, while active users showed a positive trend, growing from 6.3M to 6.9M by the end of March.
Free Fire: 7th Anniversary displayed a steady revenue stream, peaking at $3.5M in late December and averaging around $2.1M to $2.6M in subsequent weeks. Downloads decreased from 51.6K in late December to around 34.7K by the end of March. Active users showed a slight decline from 1.08M at the end of December to approximately 956K by the end of March.
Finally, Coin Master demonstrated stable revenue patterns, with weekly earnings around $2.2M to $2.5M. Downloads varied throughout the quarter, starting at 82.2K in late December, dipping to 56.7K in late February, and climbing back up to 96.7K by the end of March. Active users remained relatively stable, fluctuating between 322K and 385K.
These performance metrics underline the dynamic nature of the character collection game market on iOS in the US. For more detailed insights, visit Sensor Tower.